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Valve debuts Steam Link Anywhere, opens its multiplayer platform to devs

16 March 2019

Less glamorous than cross-network gameplay, the boring-sounding news about the addition of new APIs to the Steamworks SDK is actually quite notable: The extensions give developers access to Steam's network backbone and packet management skills - honed via its DOTA 2 and Counterstrike: Global Offensive experience - for multiplayer games.

The difference between these services is that PlayStation Now and, presumably, xCloud, will be streaming games you don't own via a subscription service model whereas Valve is simply making your own games available to you for free - a model that will appeal to more cost-sensitive gamers and those of us with already-massive Steam libraries.

The feature is now in beta and requires a few caveats, but it's still really exciting.

As of right now, only Raspberry Pi, devices running Android, and the discontinued but still usable Steam Link hardware can support the Steam Link Anywhere beta. It will be an important year this time around as Valve tries to keep developers from handing exclusivity over to the Epic Games Store.

Valve said a high upload speed from your computer and strong network connection to your Steam Link device is required. Go to the Steam Link computer settings and select "Other Computer". Now, with Steam Link Anywhere, it will work outside the home as well.

After you've downloaded the Steam Link app on your Android phone - Apple are still blocking it from sale - your phone will then search for a PC running Steam on the network.

The new addition is still in beta and requires a few extra steps such as downloading the most recent version of the software on your Android device and enabling the beta build of your PCs Steam client.

Valve debuts Steam Link Anywhere, opens its multiplayer platform to devs